Pilgrim VR is a team project I worked on for a VR module on my masters course, which included just artists at Sheffield Hallam University.
Our team consisted of two members that worked on this project the term before, where they had created the Study and Chapel rooms, along with the VR framework to make the game run. Our team created the Kitchen room, while also making tweaks to the way mechanics behaved where possible.
During the project I acted as a 3D artist and Scrum Master, My duties included asset creation, texture creation, limited sculpting, limited particle effect creation, implementation, presentation creation, trailer editing, Hack'N'Plan board management and more.
Team Members:-
Lorna Blythe - Art Lead - https://www.artstation.com/lornablythe
Ashley Heppel - 3D Artist - https://www.artstation.com/ashleyheppell
Tim Boulton - 3D Artist - https://www.artstation.com/timboulton
These people are very talented and were a joy to work with, and taught me a lot during the project.